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1. Sticky:Hotfix Delta - Sidearm Numbers - in Feedback/Requests [original thread]
Minnie screwed once again - that PG increase on the flaylock is insane for the race that is supposed to use it. I hope the skill is changed back to PG reduction instead of CPU reduction.
- by Master Smurf - at 2014.09.16 21:45:00
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2. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Gelan Corbaine wrote: Logi Bro wrote: As far as the Minmatar suits are concerned, if you are going to give a buff across the board to all of them, it would be awesome if you could make it shield recharge and/or recharge delay buffs instead o...
- by Master Smurf - at 2014.08.30 21:30:00
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3. Hacking and Hacker tools - in Feedback/Requests [original thread]
Could live with that. Great suggestion.
- by Master Smurf - at 2014.08.30 18:24:00
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4. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Cat Merc wrote: Ryme Intrinseca wrote: Quote: Damage profiles - Projectiles (Combat Rifles, etc) to -15%, 15%, or -20/+20 from -5%, +10%, plus fixing turret damage profiles to match intended design I agree the previous profile was an a...
- by Master Smurf - at 2014.08.30 18:21:00
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5. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Cody Sietz wrote: Minmatar getting a ehp increase? I hope they lose some speed for that. Also, ni mention of Gallente sentinel getting a slight repair bonus for losing it's low slot? Just a 1-2 point buff would make up for it. Your bias is ...
- by Master Smurf - at 2014.08.30 18:19:00
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6. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
If you can increase projectile speeds I would say for the Flaylock: - Increase the speed of the rocket as well as the damage and impact area (leaving spalsh a fair amount lower) - Decrease the RoF so it isnt easily spammable and a player needs ...
- by Master Smurf - at 2014.08.30 18:06:00
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7. Hacking and Hacker tools - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: Master Smurf wrote: Like but no increase to health of equipment. What would be nice - you need a codebreaker to hack these "new" types Oh and I do run a presto chango dual code-breaker Lv5 minja. Need to try it wi...
- by Master Smurf - at 2014.08.30 17:54:00
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8. Hacking and Hacker tools - in Feedback/Requests [original thread]
Like but no increase to health of equipment. What would be nice - you need a codebreaker to hack these "new" types Oh and I do run a presto chango dual code-breaker Lv5 minja. Need to try it with a single complex to see if I notice the differe...
- by Master Smurf - at 2014.08.29 21:47:00
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9. Sticky:[Feedback] Ambush vs Ambush OMS - in Feedback/Requests [original thread]
Biggest issue in Ambush is spawning. Vehicles in OMS is only really an issue when the tank overruns the area where everyone is spawning.
- by Master Smurf - at 2014.08.28 16:34:00
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10. [request] Fix the Assault Scrambler Rifle - in Feedback/Requests [original thread]
Make the damage of uncharged shots around 20 - 25 and increase the charge shot multiplier so the charge shots do the same damage they do now.
- by Master Smurf - at 2014.08.28 05:13:00
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11. Complex Shield Rechargers / Enigizers - in Feedback/Requests [original thread]
CCP Rattati wrote: Any buff will be through CPU reduction, and maybe some tiny PG introduction More Minny issues incoming then.
- by Master Smurf - at 2014.08.21 03:20:00
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12. Combat Rifle... - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Master Smurf wrote: ScR and RR do just fine against them with the ScR being a monster in skilled persons hands and the RR working very well up close as well as it's designed range. I will concede the assault and comma...
- by Master Smurf - at 2014.08.07 03:05:00
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13. Combat Rifle... - in Feedback/Requests [original thread]
ScR and RR do just fine against them with the ScR being a monster in skilled persons hands and the RR working very well up close as well as it's designed range. I will concede the assault and commando point (play scout) and I will wait to see the...
- by Master Smurf - at 2014.08.06 20:59:00
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14. Combat Rifle... - in Feedback/Requests [original thread]
All I am saying is if the weapon is nerfed more then the Minmatar suits suffer the most. Now if the suits are normalized enough for them to use diverse weapon combinations as others then go for it. Currently other suits can get more out of a CR t...
- by Master Smurf - at 2014.08.06 14:20:00
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15. Combat Rifle... - in Feedback/Requests [original thread]
Poor CR has been needed the most and people still want more nerfs- because they aren't Minny. The weapon is the way it is because it makes up for what the matar lack but on other suits it's just icing. A fitting penalty to others could work but ...
- by Master Smurf - at 2014.08.05 20:57:00
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16. Lets Talk Dust= Delta. - in Feedback/Requests [original thread]
SponkSponkSponk wrote: BlazeXYZ wrote: I just added that as a suggestion. I'm more leaning into an increased damage in the flaylock and retaining the blast radius. This is the only sidearm that requires skill and we have to keep it like tha...
- by Master Smurf - at 2014.07.23 17:09:00
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17. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
Adipem Nothi wrote: The True Inferno wrote: What I would suggest to fix this would be to increase the CPU on scouts, though right now your probably thinking "WTF you saying!? BUFF them again? Yo crazy" first, let me finish and second yes I a...
- by Master Smurf - at 2014.07.22 01:05:00
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18. For Rust's sake, buff the Flaylock - in Feedback/Requests [original thread]
Agree with all the buff suggestions. My only other suggestion would be a reduction in fire rate as the scrambler pistol also got. Once the missiles hit they should wreck you but you shouldnt be able to launch the whole clip in a quick volley - imo
- by Master Smurf - at 2014.06.27 16:20:00
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19. A suggestion for Minmatar Scouts. - in Feedback/Requests [original thread]
Beren Hurin wrote: Did you see my note above, what if instead it was a straight extra bonus to cloak field fitting cost, potentially letting you make BETTER use of the amarrs lowslots than the Gallente's given the same fitted cloak field? ...
- by Master Smurf - at 2014.06.24 15:10:00
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20. A suggestion for Minmatar Scouts. - in Feedback/Requests [original thread]
Beren Hurin wrote: Al the destroyer wrote: CCP Rattati wrote: What then for the Amarr scout in a similar vein I really like some sort of bonus to cloaks for the amarr like 5% per level duration and 3% per level dampening this would ma...
- by Master Smurf - at 2014.06.24 14:51:00
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